Galaxy Opal Kawhi Leonard Leads NBA 2K20

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Kingang
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Galaxy Opal Kawhi Leonard Leads NBA 2K20

Nový příspěvek od Kingang » 09 črc 2020, 11:07

It is that time of year where I have to pause for a minute and talk about a few of the work the 2k21 mt for sale gameplay team has become this year's installment. NBA 2K21 is a massive leap forward for on-court play and there is plenty to show so let's get into it. Good footwork replicating that properly is vital to balancing the interplay between defense and offense, and is a base of basketball. Without motion that is realistic, everything else falls apart.

The improvements to responsiveness and sense were immediately clear when we left the switch, but the brand new tech surfaced some challenges that caused us to eliminate a few of the hands that we had over animation selection. In short, some facets of movement felt and looked way better, some took a step back.

Our movement team spent the last few years developing an updated motion engine. And thanks to their work, movement in the game of this year has taken a huge jump forward. Players have a sense of weight and plant their foot when cutting or exploding from a stand. And as a result of the inclusion of motion fashions, you'll quickly feel the difference between a lumbering large vs. a quick, explosive shield. The motion team spent a lot of time researching and assessing sprint rates and acceleration instances of actual NBA players.

This helped us tune our player speeds to accurately portray the NBA game's speed, especially. This research directed us how sprinting functions. We wanted sprinting to be a resource rather than something that everyone does everywhere they go. As soon as your energy level drops below a particular threshold, this year, you'll see a flashing effect. Once hit, you get exhausted and ramp down to a run rate. So it's important this season to select and choose if you want to burst to your first step, not misuse the Sprint trigger all game.

Ball handlers now 2k21 mt have contextual awareness of situations on the court that they did not have before. Select and Roll wraps/splits, situational cuts, and backcourt vs. frontcourt motion are a few examples of where we made the ball handler aware of his surroundings. Signature Dribble Designs were another important focus for the motion system upgrade, allowing us to correctly portray the plethora of movement styles throughout the league. We added new theories like prevent variant -- lifeless leg/punches, hesi lifts, inverts, etc.. Cuts and first steps also vary greatly from 1 style to the next, enabling us to differentiate speedsters (De'Aaron Fox, John Wall) from players such as DeMar DeRozan who move with more"wiggle."

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